S1 Remastered 2.0 campaign art: the classic island at dawn, with a blue river, mountains, and adventurers.

FIND YOUR EQUIPMENT.

From your first Destructor to your favorite gear. Explore the original catalog.

CAMPAIGN ART · S1 REMASTERED 2.0

YOUR NEXT ADVANTAGE.

From your first Destructor to your favorite gear. Explore the original catalog.

Explore all
THE TOOL THAT CHANGES EVERYTHINGDestructor
It all starts with the

DESTRUCTOR

Turn houses, trees, and vehicles into materials. Then build something that gives you the advantage.

60 of 39926 items

ID damage_structure

Systems

ID ray_length

Systems

ID ray_max_length

Systems

ID para_per_sec

Systems

ID rocket_cd

Systems

ID rocket_speed

Systems

ID rocket_angular_velocity

Systems

ID rocket_boom_radius

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ID rocket_boom_damage

Systems

ID max_para

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ID para_decrease

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ID para_time

Systems

ID para_friction

Systems

ID speed_time

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ID speed_cost

Systems

ID speed_cd

Systems

ID speed_text

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ID shield_time

Systems

ID shield_protect

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ID shield_percent

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ID shield_cost

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ID shield_cd

Systems

ID shield_text

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ID detect_time

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ID detect_percent

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ID detect_cost

Systems

ID detect_cd

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ID detect_text

Systems

ID transform_time

Systems

ID transform_all_times

Systems

ID transform_update_time

Systems

ID nitrogen_skill

Systems

ID power_shield_skill

Systems

ID scan_skill

Systems

ID palsy_skill

Systems

ID transform_skill

Systems

ID BUMBLEBEE_TEAM_MIN_DISTANCE

Systems

ID BUMBLEBEE_RANDOM_DROP_POINTS_NUM

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ID BUMBLEBEE_ONE_AREA_MAX_DROP_POINTS_NUM

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ID BUMBLEBEE_DEFAULT_LENGTH

Systems

ID init_shield_recovery

Systems

ID init_shield_recovery_time

Systems

ID auto_recovery_hp

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ID auto_recovery_shield

Systems

ID auto_recovery_time

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ID LOD_MAX_SIZE_FOR_HIGH

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ID LOD_MAX_SIZE_FOR_LOW

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ID GUIDE_PAGES_NUM

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ID GUIDE_NUM

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ID BEE_CHANGE_PRE_SOCKET

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ID BEE_CHANGE_NEXT_SOCKET

Systems

ID BEE_CHANGE_PRE_TIME

Systems

ID BEE_GUIDE_IMG_SAMPLE

Systems

ID ENGINE_VER

Systems

ID BASE_SPEED_UP_AFTER_TRANSFORM

Systems

ID MAX_SPEED_UP_AFTER_TRANSFORM

Systems

ID ROCKET_FIRE_COUNT_AFTER_TRANSFORM

Systems

ID ROCKET_FIRE_TIME_LIMIT_AFTER_TRANSFORM

Systems

ID BUMBLEBEE_SIGNAL_RECOVER_RATIO

Systems

ID 1

Systems

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